This is a general question regarding RL KeyExpression
design.
In my spare time, I’ve started studying parts of RL code to see what I can learn from it and how I can make use of ideas from RL in my future layer development work in Rust. (This keeps me motivated, so I can complete the documentation/tutorials for rust bindings. )
I was wondering if I could get some feedback from RL team on,
-
What aspects of the
KeyExpression
design worked well for RL? -
What aspects of the
KeyExpression
design didn’t work well in practice? -
If you had the opportunity to re-design
KeyExpression
for use with protobuf2, what new ideas would you consider?